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A jam submission

Divergent Ingress - A Half-Life 2 Mini LevelView game page

Level Design Jam 6 submission - hosted by Steve Lee
Submitted by CJAcolyte — 7 days, 21 hours before the deadline
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Divergent Ingress - A Half-Life 2 Mini Level's itch.io page

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Comments

Submitted(+1)

Hey, I recorded a playthrough of your map that you can watch here:

I liked the style of this mini-challenge level. I thought utilizing the verticality of it was cool. However, I did get lost in all of the text and objectives in which they unlocked. I had trouble understanding what contained to which. There was also a point where I freed the rebels, and I thought they were going to grab those shotguns in the weapon room. However, they didn’t and just stood around which was confusing because I couldn’t pick them up. Combat was scary in a good way. Since the map was small the shotgunners were a real danger. I needed to make use of the space and evade where I could. I enjoyed the challenge that gave me even though it cost me my allies’ lives lol. Good job!

Developer(+1)

Hey Sean, thanks for the feedback. I really appreciate it. 

I agree that the AI still needs some work. On my playthrough I was able to encourage my allies to pick up weapons and fight alongside me (see youtube vid below), although their response was not smooth, so I'll have to work on that some more.

I quite enjoyed your playthrough of the level, and I see that you achieved all the objectives almost in the order that I'd designed - which is very encouraging for me. I think in hindsight the text prompts were too many, although I wanted to guide more casual players through the objectives.

You achieved all the level's objectives, but missed the secret area by an half an inch. Lol (see youtube vid below).

Overall I enjoyed designing the level, especially because it's my first ever. I'm glad you had fun playing it through and thanks again.

PS: apologies for replying months late, I'd been away for a while.

Here's my own playthrough:

All the best