This jam is now over. It ran from 2023-09-18 22:00:00 to 2023-10-25 22:00:00. View 29 entries


- Starts on Monday 18th September
- 1 month long
- Theme: "Non-linearity"
- Submission must be a playable level
- Any engine / game / tools allowed (Source and Unreal recommended, as they're popular with people in our Discord)
- Feel free to return to an old project, and spend the jam making it better!
- You can watch videos about our previous jams here


THEME:
The theme is... Non-Linearity!

- All this means is that whatever level you're making, you're encouraged to think about it the player's ability to make choices - no matter how small - about how they play

- Remember that non-linearity doesn't have to mean making a huge level with loads of different routes that are completely separate to each other. Things like player abilities, enemy types and item placement can create multiple ways to play a situation, within the same space. I made a little youtube short about this, here:

- Think about simple ways can you find to present more ways to play and interesting little choices to make, while keepingthe scope and complexity of the level nice and reasonable

- As always, try and get it to a rough, playtestable state as early as you can in the jam (ideally halfway), get feedback on it, and spend the rest of your time making it better before you submit!

MISC:
- This jam is open to anyone and is all hosted here on Itch, but our community will be talking and sharing progress / tips etc on on our level design discord here: https://discord.gg/geFkdZW5vp.
- The discord is a private server that you can access by supporting the Patreon: https://www.patreon.com/stevelee_gamedev
- This jam is timed to sync up with #Blocktober - so you can post your progress in the jam at the start of Blocktober, and post about your finished project before the end of it. Feel free to use the #leveldesignjam hashtag too if you wanna

Submissions(28)

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Windows (4)
macOS (1)

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Spider-Man and NonLinear Traversal
Reach the acropolis and defeat the Minotaur!
How many endings can you find?
Two armies confronted, who are you siding with? Trust no one...
Level Design Jam 6 submission - hosted by Steve Lee
Shooter
A Doom 2 level made for level design jam 6
Action
You are sent on a mission to assassinate a corrupted political target
Action
Doom2 level
Action
A short Half-Life 2: Episode 2 level created for Steve Lee's Level Design Jam 6
A non-linear map for Half-Life 2: Episode 2 with six different endings.
Spawn in platforms and grapple your way to the top of the mysterious tower!
Platformer
A Doom II level
Shooter
This is a level I made in a few hours for Level Design Jam 6.
Created for steve level design jam#6
Level Design Jam 6 entry by Ossian Olausson 10/14/23
Non-Linear puzzle game
Puzzle
A 15 minute bounty hunt mission for the Farcry 5 Arcade focused on non-linear gameplay and rewarding player exploration
Shooter
Third-person action and stealth level made for Level Design Jam 6.
Action