Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sean Wolstenholme

4
Posts
1
Following
A member registered Jan 25, 2017 · View creator page →

Creator of

Recent community posts

Hey, I recorded a playthrough of your map that you can watch here:

I really liked the theme of you having to escape a prison and fight back with your rebel allies. I enjoyed the combat and utilizing the oildrum for the heavy-duty wooden beams. The only real thing that I found annoying was having to stack three boxes on top of one another. That area is a straight line with a wall that does electric damage to the player. If that side of the electric fence didn’t do any damage, then I probably wouldn’t have become as frustrated as I was wobbling back and forth on top of those crates. I also got confused on my first playthrough with the ending. That part of the map with the combine shield is really open so it looked like an exit to me. However, when all those combine came rushing in at the end I thought it was a scripted death until Alyx died and restarted the level. I didn’t notice the huge hole with rebels coming out to fight with me since I was facing the enemy forward. On the second playthrough I just ran for it to escape because I didn’t want to risk Alyx’s death and restart the level again. It’s a cool ending to a fun map but maybe Alyx could’ve pathed towards the back barricade near where the rebel hole was going to be before the combine started mass spawning. That way the player could be hinted to follow suit and reduce the chance of a reset. Regardless, I still really enjoyed playing this map. Great work!

Hey, I recorded a playthrough of your map that you can watch here:

This is honestly a really good map. I love the atmosphere of the combine suffocating around me. However, it would’ve really tied together with a soundscape playing in the background. It felt very quiet at points. I liked the many varied choices of how to take down combine, evade combine, or discover weapons early. I still find combat to be really difficult when you’re found. That sniper man, augh. I don’t know if others are struggling too but I did notice that nearly every combine dropped health vials, so I appreciate the effort. I might just be bad though lol. Either way a very fun map to replay. Excellent job! 

Hey, I recorded a playthrough of your map that you can watch here:

I liked the style of this mini-challenge level. I thought utilizing the verticality of it was cool. However, I did get lost in all of the text and objectives in which they unlocked. I had trouble understanding what contained to which. There was also a point where I freed the rebels, and I thought they were going to grab those shotguns in the weapon room. However, they didn’t and just stood around which was confusing because I couldn’t pick them up. Combat was scary in a good way. Since the map was small the shotgunners were a real danger. I needed to make use of the space and evade where I could. I enjoyed the challenge that gave me even though it cost me my allies’ lives lol. Good job!

Hey, I recorded a playthrough of your map that you can watch here:

Overall, this map is pretty ambitious. You’re doing a lot of different things here and I found myself confused where to go at some points, as you can see in the video. Some of the combine t-posed on me during combat. I think they were meant to be combine soldiers because metro police don’t have any animations for shotgun attacks. You utilized motion disabled props for some of the cover that the combine used. I would suggest using a different prop because around the map I’m able to move crates and barrels with the gravity gun but for some reason I cannot for those objects. It doesn’t feel right in world when I’ve been using them to kill enemies but not that particular one. Either way, it was a fun map to play. Nice work!