Play Module
Into the Lithoplex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #21 | 4.120 | 4.120 |
Overall | #32 | 3.893 | 3.893 |
Usability: Is the adventure easy to use on the fly? | #38 | 3.760 | 3.760 |
Fun: Is the adventure fun to play in an OSR playstyle? | #42 | 3.800 | 3.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I am blown away by the setting of the lithoplex. I want more adventures in it! Love the idea of going against a rival party. Also the art work... AMAZING!
The zine gets me really exited to go and explore the Lithoplex with my players. The evocative art and design really draws you in. And it's just jam packed with adventure :) nice one!
Is this meant to be a pointcrawl megadungeon? Because that's what it looks like we have here, and it's pretty cool. The search for the Blood seems like it could very quickly turn into "It's a Mad, Mad, Mad, Mad World", and that's a good thing. The awesome artwork isthe best part. Nice work. Hope you will come back to expand on what you have in these 1 pages after the jam is over.
I would have so much fun exploring the Lithoplex! Superb and original world-building. You could easily keep expanding on this setting.
The writing and world building work wonderfully, it's tight yet expansive, detailed yet clear. And of course the art on display is fantastic! Stellar work, especially for a tight schedule.
Thanks a lot for the comment! This was our first public attempt at making a module for a TTRPG that isn't just written on a napkin so we REALLY had to rework things the last couple days. There was a LOT of miscalculations on the time so we really want to come back to the setting a add the many ideas that were left on the cutting floor. If you have a couple free seconds, you can follow our next attempts at better time management at our website/mailing list over here: https://calaveragames.com/
The evocative art in this adventure is a real selling point. I try not to judge on the quality of the art (because most of us aren't amazing artists), but when the writing, design, and art work together, it's hard NOT to shine. Great job!
Thanks a lot! To be honest, our desperate strategies usually involve going all in doing more art than necessary just to compensate our incompetence and lack of experience in all the other areas =) Even if we have done writing for other mediums, this is our first attempt at doing an actual module for TTRPG (not just writing on a napkin that will disappear under the nachos by the end of the night). To the surprise of nobody, it is VERY complicated!!, but now we have quite a lot of other really cool modules to learn from! And if you like, you can also follow our unpolished writing and compensatory art on our website/mailing list over here: https://calaveragames.com/
It is not often I consider actually using game jam stuff at my personal tables. This has utterly captured my imagination in the way that only the greatest of game design can. Looking forward to seeing what else comes from Calavera Studio in the future. Kudos~
Thanks a lot for the comment! We are very happy people can use our silly ideas and put them to good use. We really want to expand the setting a bit more. There were several ideas that ended up on the cutting floor. In the mean time, you can also follow our stuff on our website/mailing list over here: https://calaveragames.com/ We usually exist a bit more on the sci-fi side of stories, but we like to self-plagiarize, so there will be a lot more art and ideas about of ruined (VERY futuristic) underground cities!
I'm a big doofus and don't check my substack often, but I followed! Looking forward to what y'all put out next.
I thought the setting here and art was striking. Love the factions as well.
Thanks a lot! We really want to come back to the setting at some point and add a couple ideas that had to be cut because there was no more space to fit any more factions or characters. Meanwhile, you can also follow our stuff on our website/mailing list over here: https://calaveragames.com/ Even if we exist a bit more on the sci-fi side of stories, there are more art of ruined (VERY futuristic) cities!
Just can't get over the skill needed with the art here. Brilliant effort. The world in these pages feels rich with hooks for a group to keep playing for a long time. I really like the hole in the ground adventuring community spring around the entrance to a mythic underworld. I think this is a space that could easily grow as a group keeps coming back and chooses which factions to interact with. My only wish is for more pre-written areas that I don't have to roll up myself and mission content. I suspect you could fill a whole book with those and the failing here is the jam page limit of 16. You've got my mind racing with possibilities of this work. Good job!
Many thanks for the review, it is very encouraging! You are quite right, we had several other ideas and a couple areas that had to be violently ejected during the last week because there simply was not enough space! Even during Friday afternoon we were still at 19 pages just trying to cut away anything not absolutely necessary! And we will most certainly come back to this setting, refine it and make a couple extra modules. Meanwhile, you can also follow our shenanigans on our website/mailing list over here: https://calaveragames.com/ We usually exist a bit more on the sci-fi side of things and are working on a very similar setting (endless ruined city) but on the FAR FAAAR future that might interest you, if only for the pretty pictures =)