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Between Realities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #183 | 3.227 | 3.857 |
Overall | #274 | 2.829 | 3.381 |
Concept (gameplay) | #298 | 2.510 | 3.000 |
Adheres to jam theme | #301 | 2.749 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a very polished game for such a short time frame. I enjoyed playing it. The mechanics we solid. The audio queues were on point. I also made good use of the checkpoint system. Well done this is a great game. I really enjoyed it.
Everything looked extremely impressive, and the atmosphere was very cool, but I was also unable to get past the first ghost no matter what I tried.
Nice work, congratz to your team.
The main theme it looks more like an horror game, but also a exploration you r right.
Some animations might need a little polish, such as some mechanics.
Keep updating it, it is a nice game for ur portefolio.
Good game. I liked the concept of a world with incomprehensible language perfectly captures the horror of the language barrier. But i couldn't finish it, i've reached several (or was it the same one) cemetries and three square flower beds. Then i got lost in the buildings maze and after a few tries I realized that at some point I was going back to where I came from. In my opinion there is too much room for exploration in the game. And the ambiance sound of a bike made me smile.
Didn't submit my own game on time, so unfortunately I wasn't able to rate this. But I'll give you my thoughts.
First, I need to say congratulations on getting your game finished and submitted. That's a feat in and of itself, so good job there.
So, I actually couldn't play more than 30 seconds of the game, because when the first ghost shows up, he just outruns me and catches me before I can get anywhere. This was one of my biggest cons with the game; the difficulty. I'm not sure it's even possible to get past this point in the game? I certainly couldn't. And if it is possible, having it be that difficult that early in the game is a big quit moment for players.
That said, I really liked the atmosphere. You did a great job with setting up something intriguing and with the assets you had available. And the light/dark effects are really good; looking at the Gifs, looks like you did some cool things later in the game. I also need to give you props on the tutorial/pacing. There's dialogue, but it hops into game play quickly, and the tutorial is part of the game, not just a wall of text. Well done.
Good luck and keep coding!
This was really cool, well done to your team!