Interesting concept, but a bit buggy. I chopped down the wood to get to the windmill but the collision was still there? Played until I got spawned inside a tree on a tile and got stuck.
Play Gear Island
Gear Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #328 | 1.807 | 2.800 |
Theme | #328 | 1.807 | 2.800 |
Concept (gameplay) | #332 | 1.678 | 2.600 |
Overall | #336 | 1.764 | 2.733 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi there! Thanks for playing our game :) Yeah, there are some big issues we could not solve in time, unfortunately. The player was supposed to spawn in the corresponding bridge to avoid any collision problems, but it broke and we didn't get to fix it in time. About the collision still standing there after using the axe, we also noticed and made a patch but it was already too late to upload it! x)
Thanks again!
I like where this was going, but as I’m writing I got some bad RNG where I’m waiting for the rotation timer to finish. I got stuck between two rooms, with connects to other rooms being blocked. This is a big ask, but some ways of counter-acting this would’ve been nice. When it did reset a path didn’t have invisible walls and I soft-locked. The worldbuilding was cool and the ambition is respectable, but this could’ve used some more playtesting.
First of all, thanks for stopping by and leaving feedback on our game, we really appreciate it! :D About the pathing problem, we knew these kind of problems could occur. I tried to make it so that the shuffling of the tiles didn't create any closed-areas, however I didn't manage it in time and we had other tasks to do, I'm sorry it happened to you! Oh, and I tested the map from your image and it is indeed really buggy, thanks for letting us know!
Leave a comment
Log in with itch.io to leave a comment.