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A jam submission

Cursed Pop-upView game page

Our Robot has clicked on a saucy pop-up window and is now cursed with life-sucking malware!
Submitted by kazamor — 3 hours, 33 minutes before the deadline
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Cursed Pop-up's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#283.5453.545
Overall#383.3333.333
Cursed (theme)#403.0913.091
Presentation (visuals)#573.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Not bad at all!

(+1)

I never beat the last level because I am terrible at keyboard-based gameplay. But that's why we have partners who we can force to beat the game for us! And in the process, the creators gained not one new fan but two. :)

No learning curve or need for practice here - the controls behind the game are simple, intuitive and clean. The audio/visual cues were great for reinforcing the urgency of moving between checkpoints too. 

Submitted(+2)

I like the time pressure this game put on you with the curse. It wasn't a lot of time, but the computer placement was well done so that you'd *just* get to the computer in time. The controls felt snappy and good.

As I was playing I was thinking of other tiles that would be cool to have. Like maybe a laptop of something that acts as a one time computer that you can't stand next to. Or blocks you have to push in order to get to a computer to add some sort of puzzle element.

Thanks for sharing!

Submitted(+2)

First off, congratulations of completing and submitting, especially if this is your first jam! That's awesome! I really liked the last level where you were falling through the saw blades, it really brought me back to an old NES Megaman game. The jump I found finicky, I found often when I tried to jump it was either too much, or too little (usually too little, I was expecting to jump further but I had let go too early). The computer mechanic is neat, and it's well introduced to push you along the game at a good pace which I think is actually really great design. It rewards you for playing fast and loose, for always trying to push through. I think you could even have the computers deactivate after you used them to force the player to continue forward, with the break coming between levels. 

I really liked the indicators you put in for the player's health, both the visual and audio cues were great and conveyed what I needed to know. The last level was really fun and I would have loved to see more levels like that, that were fast and frantic, instead of the typical jumping up platforms that come with most generic platformers these days. Great work!

Deleted post
Developer

Thanks for the feedback! I'll be sure to be more mindful of audio control options in the future.

(+1)

very cool game!