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A jam submission

Rune HuntView game page

Rune Hunt made for Kenney Jam 2019
Submitted by JustAaron — 6 hours, 43 minutes before the deadline
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Rune Hunt's itch.io page

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Comments

Interesting idea! I included it in my Kenney Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted(+1)

Ok, now to my feedback. 

First try was a little weird because I was not able to steer on my 144 Hz monitor because it seems that you have not made your code framerate independent. So you should give google a try and learn how to implement this ;)

I then switched to my 60Hz monitor and the turn speed was still a little two high, After the playthrough I found out that I can change it in the settings, but I would not make this a setting, because this can drastically change the difficulty of the game. This is one important part of playtesting and tuning a game.

The rune system was a little weird, because you had no idea what rune had which meaning, but you got used to it. 

There should have been more levels, but I think the time limit is to blame at this point, which is ok.

I have no idea why you added the new game plus mode. It was a good laugh after spending all my runes on player speed and bullet speed, because you could glitch through the wall and you were unable to hit anything because your bullet were too fast :D

But hey, it was your first game, and you can really be proud of it. Keep making games and always try to improve yourself ;)

Developer(+1)

Thank you for the feedback! For the rune system, I attempted to make the runes seem out-of-place compared to the more modern-looking tanks and setting, but I do understand that it could be more intuitive. The new game plus mode was more of something to give maybe a little bit of fun for the player upon completion and with the way I structured the project took about 5 minutes to implement haha. Maybe I should cut out things like that and stick to only the core gameplay next time.

Thank you again for the feedback as I believe you are the creator of the pirate tower defense game that I had a lot of fun with, definitely top 3 favorite of the jam. Your feedback means a lot to me!

Submitted

Yeah, sticking to the core mechanic/gameplay is very important during a game jam. But crazy ideas, like adding a dash move, can turn out to be something the game needs and which makes it 10x better :D

Yep, Ship Defense is from me (and Brian who did the music). I feel honored that it's in your top 3 games from the jam.

Submitted (1 edit) (+1)

I have not played the game yet, but before I forget it later, here is a nice video that explains how to make buttons look good because yours are streched ;)