Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

GoGo Super Tokusatsu Television Hero: Write Your Own Kaiju Fighting Kyodai Hero TV Show!View project page

A Solo Story Writing TTRPG Recreating Giant Super Hero Tokusatsu Shows of the 1960s and 1970s.
Submitted by Cicada Human (@Cicada_Hooman) — 3 hours, 57 minutes before the deadline

Play game

GoGo Super Tokusatsu Television Hero: Write Your Own Kaiju Fighting Kyodai Hero TV Show!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio (Does not apply for Physical Games)#462.0004.000
Originality#512.0004.000
Fun Factor#531.2502.500
Overall#551.5003.000
Visuals#571.2502.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Physical

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
IPs such as Ultraman, Redman, and Bemular.

Did you choose from one (or more) of the optional secondary themes?
Not applicable

Does your game contain 18+ content (Nudity, Gore, Language)?
Not applicable

Was this game made within the jam's development period?
Yes it was made within the Jam's period.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The rating system doesn't seem well set-up for physical games, so I tried my best there -- more interesting is going to be this commentary, anyway.

I'm a pretty big connoisseur of solo tabletop RPGs, which normally take the form of 'journaling' games; roll some dice, write a little story or entry about what happened, move on. The 12 episode format works pretty well for the theme, and the structure lends itself well to episodic, monster-of-the-week shows. 

Numbers in general are pretty low; this tends to be good for tabletops, since that's less math and less to keep track of. Your player starts with 4 HP, and the kaiju tend to hover around there as well. However, in the context of a kaiju show, the numbers felt 'small'; I think I'd have appreciated a little more context into what 1 HP, or 1 round means. Is the 1/3 HP for a kaiju an entire, well-fought maneuver? Does lowering the HP of the hero or the kaiju cause their appearance, or shift the tone of battle? Is there the possibility of a transformation sequence or a form shift halfway through? How much time should a round last? Etc.

The structure also necessitates the construction of a lot of kaiju, especially if you get through all the episodes. The game as written makes all creation very freeform, and I struggled with coming up with enough enemies to fight. I think I'd have liked to see a list of, say, possible attacks, monster inspirations, special abilities, even environmental conditions, etc. that could be used to color a kaiju or an encounter (or even a hero), that the player could roll against to create random kaiju, or choose features from to splice one together. (with the option to still ignore it on their own, of course.)

I can't speak much to the mechanical balance of the game; I am curious if you had designed with the expectation of getting all the way through episode 12, though. In my first run, I ended up sort of ignoring the dice after the kaiju wound up winning 6 rounds in a row in episode 1 and caused me to burn all the heroic acts immediately...

Either way, I think this is a fascinating game and a pleasure to read through the rules, with some catches in the actual gameplay and some more areas that can be fleshed out in terms of providing guidance and structure. I think the structure and frame of the game is really cool, and could lead to really interesting stories being created, and I think there's a lot to work from if you decide to expand this.

Developer

Glad you played the game, thanks for the indepth feedback. The game can be played all the way through episode 12. 4/5 of my playtests ended up being wins. Make sure you are winning on ties, and not focusing on getting the kaiju to 0 HP. Kaiju can be killed with a Finishing Attack starting at 2HP.  Also you get a free attack when doing your Heroic Acts. But anyways thanks again for the detailed feedback.

Submitted

Пожалуйста, проголосуйте за мой проект, за который никто не голосовал

Developer (2 edits) (+1)

I rated your game, thanks for the heads up

Submitted

As the guy who has probably played more Primetime Adventures than anyone on earth, possibly including the designer, I'm always up for a TV-structured tabletop RPG. This one has a lot of thought into structure but less into content. That's the area I'd suggest fleshing out in the post-jam revision times. I haven't seen these shows so when the game says "design a cool kaiju" I need more than just a few systemic prompts to help me do that. However, it's really well thought out in terms of structure, which is unusual for an itch.io jam game genre effort. Nicely done, you can feel the passion for the subject.

Developer(+1)

I didn't even know Primetime Adventures existed! Thank you for the feedback, I appreciate you pointing out an area where you didn't understand. Now I have to go buy and play Primetime Adventures.