Play game
Vault of horrors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #5 | 3.200 | 3.200 |
| Artistic Style & Appeal | #6 | 2.600 | 2.600 |
| Playability | #7 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Got stuck on table. Animation is broken when walking towards camera.
- I couldn't get E to work right and when I tried it on the vent, I got stuck! A great effort though and the little scientist looked like something I would want to see close up!
- The camera work was smoooooth! I jumped into this game not reading about it first, just experiencing it clean and THAT GREEN BLOB monster scared the heck out of me. Very nice work on the ambiance, the sound, the light, the fact that you don't see the whole screen at all time! AND how you can SENSE the creature getting close? This was very fun. :) I am easily spooked, if you coulnd't tell. It is unfortunate that the UI was not showing in this build! I skipped the vent on the first try! But this is just a small thing! I am excited for where this game will go in the future! Very fun! :)
- I think this is a good start to something cool. I like the concept of this dungeon were peering into as we brave its depths. I think the slimes are really difficult to get past, there super fast. That might be my fault though, as the crouch button was glitching out my browser for some reason. The main characters design was also really fun! Some wonkyness on the animation but that can be fixed up! I like that you went for 2D characters in a 3D environment. That's really hard to do, so good on you! Great submission!
Leave a comment
Log in with itch.io to leave a comment.


Comments
The camera work is very nice, we feel we are in a forbiden place.
Unfortunately, I couldn't really do much more than wandering through the level until the end (the E in the vent didn't work for me either).
The character is pretty and the ambiance is nice, i would really ike to try a polished version in the future.
Tysm!
Yeahh unfortunately didn't do enough testing before building it out,
I really should've started testing a few days before deadline but I never actually tested the build until past the submission date,
mb,
Not sure that I'd bring it to proper full polish though I may work through it to at least get it to feel like it's actually playable~
I really like the vision it looks amazing so far cant wait to the rest, Vent did not work for me and could keep going
mhm I'll have to figure that out,
Though I appreciate you trying it! :D
Great effort! I like how you "revealed" the world through the walls, that was inventive! I would love to play this more so if you get the UI to work let me know!
Will do! :D
I tried using E to interact with the objects, but it didn't work. :C Also, how do I avoid or kill the enemies? They're way too fast for me.
Unfortunately the UI doesn't show in the build >.<
The enemies are unkillable, You have to sneak pask them with control,
E only works for specific thinks such as vents, objectives, and people, though because the UI isn't showing the whole objective system is a tad wonky :C
The objective is in the room you pass going through the level,
The vent through the vent system is interactable once your behind it~
And the door's light turns green when the quest is completed
Gotcha. You might want to put some of this in the description.
Also when I press control, nothing visibly changes. I don't think it works? I also tried to press E to interact with the hole at the end of the level and nothing happened.
Will do!
It works though we didn't have the character ready in time and it was fairly last minute getting everything hooked up for it ;-;
Uhh if you mean the one in the left wall you have to crouch through it
If you mean the one on the north wall you have to be near the green glow for it to work