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Elf Slayer 2000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Christmas Vibe | #65 | 3.320 | 3.833 |
Fun | #94 | 2.598 | 3.000 |
Audio | #96 | 2.598 | 3.000 |
Overall | #104 | 2.646 | 3.056 |
Special Object Implementation | #109 | 2.598 | 3.000 |
Gameplay | #112 | 2.309 | 2.667 |
Graphics | #124 | 2.454 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
Anvil works as upgrade station for weapons and checkpoints throughout the level
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Comments
I love the hand drawn art style! Good job. Would be awesome if you rated my game as well!
Great Job! Liked the pictures at the beggining! Cool idea!
Would be grateful if you also rated our game)
So uhh I killed Santa but nothing happened, it's just like The Cheetahmen lmao.
I initially (and still do a bit) like the Earn to Die/Hill Climb Racing farming element here but the walking back to where you die part is tedious since there'll be nothing to do on the way then. So I wish our elf here was a bit faster. The intro is funny too, went from 1 to a psychotic 1,000 real quick. The cookie Shuriken seems to be the meta here. It's extremely easy to leverage platforms and find a safe position with a kite route to throw em at enemies. So that's the only I upgraded. There weren't any strong incentives to use the other weapons for me.
Thank you for the feedback! :)