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A jam submission

NecromancingView game page

Use the power of telepathy to take down graveyard monsters!
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Necromancing's itch.io page

Results

CriteriaRankScore*Raw Score
Special Feature Implementation#253.4024.500
Theme Implementation#522.8353.750
Overall#602.3623.125
Gameplay#612.0792.750
Fun Factor#662.0792.750
Audio#771.7012.250
Visuals#802.0792.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The main weapon of the player is a flying needle, and the final boss of the game is a necromancer that can revive dead enemies killed previously.

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Comments

Submitted(+1)

Love the concept! I think it was great that there were three distinct enemies and the vampire was challenging. The necromancer at the end is cool too and kinda reminds me of the Icon of Sin from doom 2, because they both spawn enemies. Nice game! hope to see you in future jams!

Developer

Thanks for the praise! The idea with the vampire was that you couldn't just circle strafe him like the other ones, you'd have to actually get out of his way before he charged you. I hope to see you at future jams as well! :)

Submitted (1 edit) (+1)

I love the idea of using the needle as a weapon. That's pretty creative. The art is nice but I wish there were animations and the player wouldn't just be a white cube. The sounds and the music are good. The game left me wanting more which is a good sign that I had fun. 

Two Bugs I encountered:

The music doesn't loop. You can fix this by checking 'loop' on the AudioSource Component.

The rotation of the needle goes crazy when you move it slowly or move the pointer on it. But I wouldn't know how to fix that

Developer

Thanks so much for the feedback! What happened was we had two different branches for the game, and one of the branches had animations and one didn't. We had to cut the animations because those prefabs screwed up other people's work. Same thing with the player, we had a 3D model lined up but too much went wrong right at the end. We'll look into those two bugs, thanks for letting us know!