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Bloonventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #18 | 3.400 | 3.400 |
Theme Implementation | #19 | 3.500 | 3.500 |
Audio | #20 | 3.300 | 3.300 |
Overall | #20 | 3.350 | 3.350 |
Gameplay | #23 | 3.200 | 3.200 |
Special Feature Implementation | #32 | 3.600 | 3.600 |
Graphics | #41 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, the player controls the baloon with a candle and fights off alien-like creatures from another world
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Comments
Very cool concept. I loved the rising and lowering balloon while shooting. It kept me active in navigating as well as tracking enemies.
I did end up just staying in the balloon almost the whole time. The few times I venture out I'd end up dying, or the balloon would crash, so I just stayed in the balloon. Maybe a tutorial level where you learn how to fly out, and reenter the balloon without the stakes of dying, would be helpful. And same with the grappling hook. I shot it once at an enemy and then it didn't work after... so I just assumed it was a one use thing.
Overall though. It was a fun play through, and again, the rising balloon concept was awesome.
Cheers!
- D
This game was soooo much fun, but I couldn't figure out how to get the grapple to work.
These are my notes:
This game has a lot of legs!!
Yeahh, one of my mistakes was not having a tutorial that introduces the shop or basic player mechanics. It really shows me how important having a tutorial is, as without it, the player can go through the whole game not realizing certain features and mechanics even exists. Major mistake from my part!
The grapple was added in last minute, as I wanted to add even more to the game, but I knew I wouldnt have time the whole last day of the jam. Its definitely not polished and Im not really happy with it. The way it works is that you have to aim the mouse in the direction of the object you want to grapple to (either baloon or an enemy) and continue to hold C all the way through - kind of terrible from an user experience standpoint, but I really wanted to get it done by the end of the jam 😅.
My idea was that the player would have to balance the baloon as not to go too low (sink) and not to go too high (face potential danger of meteors killing you), so stay somewhere in between and be safe. All of that while facing the danger of more and more enemies charging at you. Perhaps the meteors were a bit too easy to dodge?
Thank you for trying the game out and the much appreciated feedback!
The theme and the special object executed very well! We had a fun playing your game. The art is very nice and it suits the theme. There's even a background music and sfx. Well done!
~ jog1t
Thank you very much for these kind words!
Nice game!
Thank you!