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TCG Duels but you're a MONSTER CARD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #51 | 2.530 | 2.667 |
Theme Implementation | #60 | 2.424 | 2.556 |
Graphics | #63 | 2.214 | 2.333 |
Audio | #65 | 1.581 | 1.667 |
Overall | #72 | 1.950 | 2.056 |
Fun Factor | #80 | 1.581 | 1.667 |
Gameplay | #81 | 1.370 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
You are a monster card of the card game, waiting for your partner to send you up to the pitch
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Im so so curious of how you made the art, could you explain the process pls?
√ (long ago) Install Stable Diffusion which is always ready to produce junks.
√ (a month ago) Downloaded a trained model of 80s-anime-style, and a flat-color extention for SD to stylize the generated pictures (which is ultra-useful for batch processing, compared to those "fancy" ways with too many details).
√ Downloaded and tested a Fake Pokemon LoRA which I just noticed on the Civitai after this jam started.
√ Batch process every type of monsters (with different prompts).
√ Batch stroking and cropping in Photoshop using its lame and amazingly slow batch process.
√ Manually check, select and sometimes fix the images, as well as typing (or generating with a function) the Excel data for them.
okay, tysm
And for the music, it started from a randomly generated midi file by DopeLoop.ai. Then just copy the mdi track three times and change each to a different voice range and sampler instrument. Then add an improvisational drumbeat. Then stress the drum with some bass. Very very fast since drum is often the easiest part for me.
Your game looked cool and all but I was unfortunately unable to run it in my browser. The page froze every time I tried…
Sorry about that. I guess it is because the Godot 4.0 requires the "experimental" function of itch.io to run the games.
My Edge sometimes break but Chrome was fine. I have no idea on this...
I'm not sure if it's a bug but after some time the battle stops. Interesting concept, though it'll be nice to add more interactive elements to the game.
Definitely bug!
And I found situations causing two side keep dealing 0 damage to each other....
Fixed. Maybe.
Interesting concept with theme. I’ll admit I wasn’t expecting an autobattler going into this, but I think that can work very well here. Outside of audio and music, my main feedback would be telegraphing actions instead of telling actions. Animate a card moving to indicate its hitting another card for instance. If a card takes damage, visibly modify the text on the card to reflect that. Etc.
Thanks for your comment!
The battle has too many uncompleted works, including almost all the feedback animations...
I will remake the battle after the jam ended. (I don't know if adding things is against the rule, which makes a great reason for me to be lazy.)
The audio is a bug and is now fixed. Actually I made 2 clips of bgm generated by AI (again) with a little tweak and sync. It was made in 10 minutes and I totally forgot to test.