Unique gameplay, the first phase reminds me of the mobile game ads lol. The second phase is interesting since you have to strategically swap your characters, though the player shouldn't be able to get one shotted by the enemy.
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Dual Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #19 | 3.588 | 3.588 |
Theme Implementation | #26 | 3.471 | 3.471 |
Audio | #26 | 2.882 | 2.882 |
Overall | #37 | 2.833 | 2.833 |
Fun Factor | #48 | 2.294 | 2.294 |
Graphics | #53 | 2.588 | 2.588 |
Gameplay | #57 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
Use cards to gain power
Comments
I like there are two phases on the game, even I really did not understand the first one. In the second one I was dying to quick, just with one only impact of the player. I was not able to find a proper attack position. It is a good try, congrats for your submission.
I recorded my play sesion using Playcocola, my girlfriend was with me, you may listen her in the background :). hope it is helpful:
I am super impressed that you crammed two gameplay styles into the game. I like the powerup option with teh card running at the start.
I could not beat the human but i had a good time trying
I like the first part of the game and how it impacts the second part!
But I couldn't beat the human. It feels unfair that he is the one punch man and I lose even if the character I don't control gets hit once.
But it's a cool concept and I like the music!
With polishing i mean animations, health systems, better difficulties, graphic/sound effects and so on. Not really important or necessary for a prototype, but something you can always improve, especially if you want to focus on an after-jam version. Putting these aside, it's a very nice game, well done!!
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