Fun to play game with cute graphics, fluid animations and great music! One thing I would have liked is an indicator that shows when the boss is actually vulnerable. But overall the gameplay was really solid too with a cool ability system!
oHoodie
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Awesome game! The UI with all its animations is fun to use and the pictures are cute. I can tell there went a lot of work into the story as well and I was kind of guessing until the end! I got stuck at some point because I didn't realize I could scroll down in the group chat - found that out after reading the comments. Should have read the controls more carefully ^^'
Good job to all of you :)
Oh hey giftee, I'm glad you like it! :D
There is an ending after floor 9 but I don't think anyone but me has made it that far lol. I will probably release a patch in the future where I adjust the difficulty. Maybe offer the current difficulty as "Hard Mode" after beating the game for the first time. I'll let you know if that happens xD
Dude this game is awesome :) Loved the humour, the sense of progression and the cute simplistic artstyle! Music and sound effects could have enhanced this even more, but I enjoyed it even without.
Also I think I didn't really "solve" the desert because I was too lazy to put the sign messages in order. (But I went on and defeated the boss anyways) The slime enemies are a bit tricky because I can't see when they attack.
I had fun though, so overall great job!
Using the mouse to take pictures made this much more enjoyable for me, wish I had read the controls at the start :P Love the art, animations and music! Sometimes pressing the jump button didn't do anything, probably because I had already walked off the platform in the frame before. I might be spoiled by games doing the coyote timer thing where they still let you jump even though technically you are a tiny bit too late.
Overall good job, I enjoyed it!
Very cool idea! But damn that's a big castle - a bit too big for me, I really lost any sense of orientation xD A minimap could have been helpful or perhaps holding shift to run so I can get lost even faster! I didn't finish the game but I still thought it was a nice experience and I appreciate the voice acting!
I couldn't get past the room with the computer and glitched out of it twice (once to the left and once to the right). The shooting controls are a bit unintuitive, I think just having 1 key to shoot and shooting in the direction you are looking or aiming with the mouse would be easier. On the upside I really like the music and art!
Hey, thank you very much for the gift!
I killed the big guy and opened the big chest so I think i beat the game? :D
Very ambitious project! I thought the sacrifice mechanic was very interesting, but unfortunately pressing E never did anything.
Nevertheless I liked it :) Had to unequip my pants in favour of chicken though^^
Hey, I recently bought this and I already owned some of your other packs from a bundle. I used a lot of your assets in my game: https://ohoodie.itch.io/ganbatte.
Thanks for making this awesome pixel art, 10/10 would buy again :)
I really liked the game! Here's my base after 10 days:
The difficulty could ramp up a little faster for my taste (does it get more difficult at all?). At this point I'm only looking for more stone because I don't want to get in the way of my lil turtle by placing the wood walls...
Overall I really enjoyed playing! Very cool how each phase brings something new to the table!
The gameplay is fun but super difficult! Personally I think the camera shouldn't move when you switch lanes, because it can kinda make you dizzy. Sometimes I jumped straight into a tree and I felt like I had no chance to dodge. But it's ok because you're back in the action in like 5 seconds. Overall a great gift and the intro scene honestly deserves an award! :D
To be honest I'm not that much into narrative games and therefore I didn't have the patience to read through it. I'm not your target audience and that's fine^^
That being said I like the format itself, it's almost a little advent calendar where you could reveal the next 'box' every day leading up to the finale.
There's definitely potential to build on it! For example you could have branching paths (think "Choose your own Adventure" games) or have some boxes contain a minigame instead of text only.
Even though I couldn't get myself to read it all, I very much enjoyed the art and music - well done! :)