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oHoodie

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A member registered Jun 14, 2020 · View creator page →

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Glad you like the update and thank you very much for sharing your run! :)

Hey, thanks for the feedback! The most important thing is probably keeping the number of items in your inventory around 20, so that your good items are guaranteed or likely to show up. Even then the bosses are quite tough atm. We'll definitely try to improve the balancing and find the right difficulty :)

Really cool game! I won first try with the knight ;)

- Would have liked to fight a mid-boss (maybe floors 10 and 20?), I think it would be great to build up and release tension in this way on the way to the end boss!

- Sometimes the game could be more descriptive. Like an enemy can look really cool but they are all just called "Common Enemy". But more importantly for abilities - The knight's Divine Light ability halves your armour but doesn't say so, which confused me at first. Or one of the books "decreaes hunger" at the cost of 1 HP. When I found out that this was a Full Hunger Restore it was always an insta buy for me.

- I think the order in which things happen can lead to confusion. Example: I had a relic that gave me 1 armour for every 5 cards I play. I was at 0 armour and played an armour card. The relic's effect triggered before the card, meaning I got 1 armour from the relic but then only half of the card's armour because now I wasn't at 0 armour anymore. Something similar happened with the Divine Light ability: I was at 12 armour and there were 4 enemies revealed. One of them had 13 HP so I wasn't expecting to kill him. But because I had a "Get 1 armour per kill" effect,I must have received one armour between killing one of the other enemies with that same ability and the 13HP guy died too. tldr: Trigger secondary effects (relics) after primary effects (card, ability) are already resolved.

- I was confused at first why I can click and immediately use the reward card (e.g. Food) when I have 5 hands but I cannot do that with the same card during the level

Overall I think it's a lot of fun and I wish you the best for further development :)

Thanks for playing, glad you liked it! <3 
We'll definitely try to smooth out that learning curve!

Hey Tiger, thank you so much for your feedback!

Sorry you lost your first run to that bug, it's probably a collider that is disabled when it shouldn't :/ (recipes don't have limited slots, the card should have definitely been usable...)

Highlighting all possible ingredients is a great idea, I will do that :)

And funny that you mention Card Survival: Tropical Island - it is definitely one of the games that inspired this one. Stacklands as well (obviously).
But I always wished that there would be more "build variety" in those games, making each run feel different because you never get the same options.
So I probably won't add the ability to craft anything you don't have the recipe for.
There is a recipe for rope too, but you can only craft it if you randomly get and pick that recipe ;)

Thanks for playing, I'm very happy you like the game! :)

Thanks for your feedback! You can scroll with the mouse to zoom in. Currently even the tooltips are small unless you are zoomed in enough.

Very cute game, love the cozy vibes! I made bank selling ice cream but never saw a gas station so when I ran out of fuel my business died down. But what really counts is the customers we made along the way :P Great job for a mini jam game!!

Love the idea! I'm really having trouble to memorize the pieces though because they all look so similar. I think making them more visually distinct (color coding or adding little objects) would enhance the experience. Not sure if this is what you mean by the actual content that's coming soon ;)
Awesome game! And the music slaps :D

As a byrd I can say this is accurate. Thank you for this opportunity to experience life through the eyes of the methman! My highscore is 21!

No concrete plans of implementation atm. We're discussing our options and where to go from here.

Thanks so much for playing and for the comment!
You are right - there are definitely ways to "cheese" the game a little.
And you are not necessarily rewarded for taking risks.
I have considered adding incremental milestones to hit like the weight goals you describe or blood prices to be paid. Or disruptive unit spawns and spells (cast by other Gods) that could be telegraphed in advance similar to Slay the Spire's enemy intentions. But ultimately for this first version decided against it for time reasons and perhaps to keep it more casual.

Hey, the game is really fun, great work!
Having worked on my own card games I have a special appreciation for the great card feel. Dragging them around and playing them feels very satisfying!
I noticed a few things that you might or might now be aware of:
- The player doesn't get to see the card they receive from the altar after sacrificing 3 cards, which doesn't feel right
- I can sell the Curse card for money (this might be intended, but I was surprised)
- Baby spider's textbox is "No additional effect", I think it's better to just leave it blank then
- There was a typo at the end: "Game Overe". Yes I lost in stage 3 :')
Overall great job, excited to see where this goes!

Thank you for playing, I'm glad you enjoyed it! Pretty good strategy guide for new players too ;)

This was a lot of fun, I managed to beat all the bosses :) At first the WASD controls in isometric space confused me a little but I got the hang of it. Especially loved the transitions between stages, super cool!

Interesting concept, it nails the theme! I found the game to be quite challenging and the constant growing can lead to some frustrating moments. But that might be a skill issue. Thank god there is the big vortex for infinite resets! :D
The music is top notch and it fits the game perfectly! I also like the cute scribbly art style. Great job!

Very cool idea! Music and art are on point and the gameplay is fun! I'm not sure about the highscores being about time survived, because I think I could have survived for weeks by not moving at all ^^'
Overall I really like it!

Beautifull art, great music and interesting gameplay! The only thing I didn't particularly like was the dialog. The text appears rather slowly and clicking skips the whole thing instead of showing all text of that box first.
Nevertheless this is a great submission and it was cool to see another game based on greek mythology! :D

Super simple but strangely addicting! Picking up one of the super coins is soo satisfying :D I have to say that I didn't understand the 'Fast Ball' at first. I was pressing S trying to roll faster. I figured it out after a while and maybe I should be ashamed because what else is S for if not for moving down xD
Anyway this is fun, nice job!

Hey, thanks for playing! :) There's an 'x' icon in the top right to put the scroll away. I can totally see it being overwhelming at first. Having a proper tutorial would have been nice but there was no time for that so we had to settle for the "wall of text" approach^^'.
The goal is to have a large scale war with total unit weight of 50. So you win by having lots of units in play without the weight difference ever getting out of hand.

Wave 7 I just had a pair of pants on the field haha xD It's very fun, although I don't understand why I must buy exactly one thing each wave. I wanted to spend my starting cash straight away but couldn't. Small tweak to the shop and add a speed up button and you're golden!
Overall great job :)

Feels very polished already! Appreciated the nice animations, including the subtle background and UI! I feel like I sided with the peasants all the time but they never showed me any love xD Overall great job!

Ugh, red guys think they're above everyone else :P I didn't think I would enjoy it as much as I did! It's a really cool puzzle game and I'm usually not into those^^ The sound effects when grabbing people are brilliant! Great job!

This is so cool, love it! It would be the perfect power fantasy but it's so damn difficult xD Great work!

Was indeed very cozy, I played to the end! Love the art and general vibe. 

Randomly clicking the candle and actually being able to blow it out and light it made me smile! The game looks and sounds great and feels very polished. The gameplay is just basic crafting but it was relaxing to play. (In cozy mode ofc, we don't do the other one :P) I like the deck mechanic with the ingredients but I feel it might have been improved by drawing fewer cards. I was never more than one click away from an ingredient. If only 5-8 had been shown at a time then I would have had to use the mechanic much more! Perhaps that would make it so it feels more like foraging.
I might be wrong on this, it's just a gut feeling!
Overall great job!

Ooh ok, so I was too impatient! He said his return was imminent but after a while of walking around I thought that was it ^^'

Very easy but relaxing game, enjoyed it quite a bit! Love the art too, great job!

Very cool idea! Loved the art and general atmosphere. Also the main menu! I will never get used to D+X for grabbing a box though :P

Very trippy experience and nice use of the theme! The entrance of the big guy was quite epic, but after after he's gone you're just.. there? Or would he return if I let the game run for another billion years? Either way I enjoyed it!

thank you for making my day! :D

thank you so much! There is an end goal (reach 50 total weight). Unfortunately there are a few bugs that make winning very unlikely. There's gonna be a post jam version for sure!

So cool to see another game about Themis! :D
Love the art and it feels very polished!

Thanks for the goatshrimp nightmares xD The enemy design is so interesting it made me play to the end, great job!

Haha I loved this! Managed to win in 18 days. The only thing I disliked about it is that the game rewarded me for playing safe and not stretching out my hands too far. The game is still fun. Great artstyle, music and humour too!

The pixel art is cute and I felt like the game's difficulty was just right for me! Broccoli got me a few times but I could have prevented that by playing better, so it never felt unfair. Great job!

Really cool that you managed to make 5 different factions with 5 different endings! Naturally I sided with the fish people :D The game did not really pose a challenge but was still enjoyable thanks to the nice pixel art and humor! Nice job!

The game crashed in the tutorial when I put both sword and pickaxe in my backpack. But the second run went better! There's quite a bit of content and depth there, I like how you can choose to make your backback bigger but it costs you dexterity. And why is that backback so cute :P Overall good job!

It's silly and fun, I like it! I managed to use the cauldron only with the tutorial. For the house I had to read the comments and learn about the pause menu with space. But I never figured out how the furnace works, the pause menu only shows the house recipes. The pacing could be improved, maybe introduce those crafting stations one after the other by  throwing wool at a salesman or something^^
But overall nice job!

Oh hey Jarred, I would never skip GMTK jam!
And of course I ended up making a card game again :D
Thank you for playing, I'm glad you enjoyed it!

Hey, thanks a lot :) I will upload a patch some time after voting that makes winning more possible, best come back then ;P