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Knight or Flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.753 | 4.333 |
Overall | #3 | 3.031 | 3.500 |
Gameplay | #3 | 2.887 | 3.333 |
Theme Implementation | #4 | 3.464 | 4.000 |
Fun Factor | #4 | 2.598 | 3.000 |
Special Feature Implementation | #6 | 2.887 | 3.333 |
Graphics | #6 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a nice game but I think it should be a bit more dynamic... I think it needs a bit of fun. The game is nice anyway, good graphics and music. 8/10!
Edit: I forgot to add that it respects the theme very well and the controls are easy.
nice game
Thank you very much!
Nice approach. I see you've chosen to interpret "flight" as flying instead of fleeing and you've done a good job with that.
I think there's a conceptual flaw with this game design, in that it's inherently repetitive. Flying back and forth from point A to point B isn't really that fun. It makes the game feel slow, even though the controls and player speed aren't bad. I think the sword animation is also a little too slow, which impacts the satisfaction you get while wielding it.
I also really don't like how it instantly closes the application when you press escape.
I thought the sounds design was top notch, though.
Thank you for your feedback!
I totally agree about the repetitiveness of it. I had other ideas in mind to break this problem but due to the time crunch, didn't have time to implement them.
My thought process with the escape key was just so the player had a quick way to exit the game when they were finished playing. I can see why that's a flawed concept and how there are better ways to go about it.
Thanks again!