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Solar Idle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Favourite | #9 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Game Direction: Martin Lang
Idea: Martin Lang
Programming: Martin Lang
Illustration: Martin Lang
Music: Martin Lang
SFX: Martin Lang
Writing: Martin Lang
Webdesign: Martin Lang
Procrastination: Martin Lang
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Comments
Idle games are not my cup of tea but I played with a friend that loves them and he thought it was cool. The game has potential. The only thing we found missing is something to do while we waited (like clicking something). We found something but it felt more like an exploit. We kept spawning planets at the edge of the line and threw them directly to the sun to get points.
Overall I would say the game is a cool "spin" on the idle genre (hehe).
Thanks :)
Initially, you could simply spawn a planet in the sun and on the line, to basically make it a regular clicker game but that felt like it would become really unbalanced with the better planets and kinda defeats the purpose of the game I want to make.
I have some ideas for "things to do", but those would probably mostly lie behind a prestige or two, which I do hope to implement when I find time.
This idle gameplay gimmick was unexpectedly compelling. I think some number popups on the planets indicating when they make money and how much would go a long way. Also, I’d love more digits of precision on the big numbers. Also great job on the music! This sounds like something you’d hear in a Sebastian Lague video, in a good way.
The number pop up is a great idea, I usually dislike that in games, so I guess it simply didn't cross my mind, but it would indeed be useful here, I will make it toggleable though.
I made the music on the second day, but it initially was going way faster. Thankfully I had time to change it on the last day.
Thanks a lot :)))
An interesting take on an idle game! The theming is cool, and the added gameplay of setting up planet revolutions is pretty engaging. I think the progression is a bit slow though, especially considering that it's for a game jam. Good job!
Yeah, I probably should have made a model to estimate how fast you can "beat" it, but then again, an idle game is supposed to require some time to progess. A friend of mine got to 2 million revol in a few hours, so there's that.
Thanks for the feedback :))