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A jam submission

A Story in PartsView game page

A short mystery where you investigate with your dismembered limbs.
Submitted by Ledan's Gift — 24 minutes, 54 seconds before the deadline
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A Story in Parts's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Favourite#34.2314.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Ledan's Gift (High Ledan) - Programming, Design, Writing, UI Art, Music
Kasper (KasperGetsAMarble) - Character+Clue+BG Art, Design, Writing

Sound Effects: https://pixabay.com/

Dialogue SFX: https://ad-sounds.itch.io/dialog-text-sound-effects

Fonts: https://www.dafont.com/

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Comments

(+1)

I enjoyed this one a lot! I was drawn in by the initial premise and I loved seeing its execution - the way using different body parts affects the environment as well as the protagonist's interactions and interpretations of his surroundings was very creative. And despite being a short mystery (understandable for a jam game), the narrative is quite interesting and engaging. It's a simple story, admittedly, but it has a lot of soul; I immediately knew what the final evidence should be and I agree with the other comment, it is a magnificent punch.

All I'm saying: there's a lot of potential for a fully fledged mystery point-and-click here if that's something the team is ever interested in haha. For what it is right now though, amazing jam entry. 

Developer

Thank you so much! I'm glad the final evidence bit landed; it's something that I've been wanting to see happen as a climactic finish in an Ace Attorney game.

Submitted(+2)

Delightful! I liked all the characters (especially Tem, I am very easily won over by pretty women wielding weapons) and I liked the mystery! The setup with the various body parts acting as sensory witnesses postmortem is a stroke of brilliance. How does anyone construct a good murder mystery within a week with such original ideas?? It would have been nice to have some indicator for which parts of a scene could be investigated, but it worked well enough for the jam. The last piece of evidence you present and the ending was a really clever mechanical twist on the Ace Attorney formula. Though, the ending was really quite abrupt. That final scene is desperately wanting for John’s thoughts, and/or Tem and Luna’s conversation, after the verdict. Otherwise I think the story progressed reasonably well.

It does feel as though some aspects of the mystery were rushed. The autopsy doesn’t actually directly state the cause of death. There appears to be a child in the photo of John and Tem that goes completely unmentioned. It feels that nobody remarks on how John’s ring was at Luna’s place but John himself on the night of his death hadn’t entered. Did Tem notice he wasn’t wearing it their last fight?

This is minor, but I didn’t understand how UMI Court actually worked. What does it mean to sentence someone to damnation? I suppose the sentencing only take affect when that person dies? How can The Judge allow a limbic to indict a party that isn’t even present and that the limbic can’t even directly identify? What do Tem and Luna think is going on? Why do they immediately understand what’s happening? I suppose it comes with “system access”? Why don’t they try to explain to John his situation but instead let him flounder about so much?

Overall, quite the impressive entry.

Developer(+1)

Thank you, glad you liked it! I agree with you on most of your points, and they're unfortunately a victim of the format. We tried to make the game as short as possible without compromising the mystery, since if it was any longer it ran the risk of being too long for a game jam entry that people are likely to have a limited interest in. It would've definitely been interesting to flesh out the mechanics of UMI Court and have more dialogue about reasoning out some more mystery elements, but having a shorter and punchier mystery seemed like the better bet.