ive looked online but none worked
You make a collision by hitting two physics objects against eachother. You reference that collision in C# scripts with one of the following, depending on your needs: OnCollisionEnter() OnCollisionExit() OnCollisionStay()
void OnCollisionEnter(Collision collision) {
if(collision.transform.CompareTag("Spike"){
health--;
Destroy(collision.transform.gameObject);
}