I liked the game's visuals and the sound effects that fit well with the theme, but the gameplay is a bit confusing. It took me some time to understand how to score points in the game
-Sula
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 3.769 | 3.769 |
Art | #29 | 2.923 | 2.923 |
Overall | #35 | 2.569 | 2.569 |
Fun | #37 | 2.154 | 2.154 |
Sound | #41 | 2.154 | 2.154 |
Mechanics | #47 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I liked the game's visuals and the sound effects that fit well with the theme, but the gameplay is a bit confusing. It took me some time to understand how to score points in the game
-Sula
Simple, but with a crazy nice aesthetic that really speaks to the theme well.
I found it quite difficult! The ball was not easy to control at all! I don't feel like this was really a negative though; in my opinion it sort of suited the style of the game, and it's all so simple that it isn't like I was angry I couldn't get to an ending or something, haha. I also ran into the bug that NZia mentioned, with the ball getting stuck in the ground for infinite points. Definitely something to look into fixing if you plan on working with this more.
Cool little game!
A pretty fun concept, with pretty cool art, however the gameplay is extremely buggy, just hitting the ball too fast or at the wrong angle can either make the ball bounce incredibly fast or get stuck in the floor (causing infinite points). I still enjoyed playing it, nice job on the game!
A pretty fun concept, with pretty cool art, however the gameplay is extremely buggy, just hitting the ball too fast or at the wrong angle can either make the ball bounce incredibly fast or get stuck in the floor (causing infinite points). I still enjoyed playing it, nice job on the game!
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