Play gameAthefists Of Fury's itch.io page
|Gameplay / Control (Feels good to play, or controls make sense in context)||#1||4.143||4.143|
|Use of Generated Idea||#1||4.714||4.714|
|Visuals / Audio (visual coherence, style, etc. and/or sound effects, music, etc.)||#1||4.143||4.143|
|Fun / Feel (Enjoyment or good presentation—depends on game style)||#1||3.571||3.571|
|Depth / Intrigue (Amount of stuff in the game, or made you want to keep playing)||#2||3.286||3.286|
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Random Game Seed
Random Game Idea
A fighting game where you gather protesters against worship.
Game Idea Qualifiers
Spent maybe 3 days on building this.
We started off learning the brand new engine Defold. That means coding in LUA and since we are both mainly c++ programmers, that was AWFUL!
I mean come on! if (true) then DoSomething() end
who came up with that stuff!
We focused our rage on developing as quick as we could and quickly had something up and running. It did not feel real good, the enemies where way to "just follow and hit" so we invested a couple of hours in building a basic AI with fear,bravery etc.
This was a massive boost to the game and made it feel more like a street-fight.
As usual didn't sleep much the last days but we thought the 24th where the deadline so when we noticed it was not we got some extra time to sort the worst stuff.
It's obviously still not perfect but those extra hours where worth their weight in gold.
Lots of feature ideas where cut, the big one would be more enemy sprites. The naked sprite we have now was meant to be the base for the other sprites. But we didn't have time for more art, we had to code.
We made a rather complex game in a very short amount of time.
Learned a new engine.
Pretty happy about the style.
The feeling in the combat turned out good, for the amount of time we had to spend on it.
The goal of the game is not very clear.
We didn't get as much religion in there as we would have wanted.
LUA, COME ON!
The game is not super-inventive from a design point of view.
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