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House Sitter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance (Creative Expression of Theme) | #201 | 2.177 | 2.667 |
Technical Excellence (Design & Engineering) | #219 | 1.769 | 2.167 |
Overall | #231 | 1.667 | 2.042 |
Aesthetic Flair (Graphics & Sound Presentation) | #245 | 1.497 | 1.833 |
Immersion (Gameplay & Storytelling Engagement) | #256 | 1.225 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- WOW. What a rollercoaster. I have to say, the pacing in this game was legitimately some of the most difficult I've had to endure in a long time. The second maze was so impolite to force players to suffer through, combined with the repetitive music made me feel like I was being tortured. That said, I somehow feel like I've been through something, in a way that makes me not regret the time I spent. This was a very simple entry, and there were many things I took issue with, but I somehow had a good time. So thank you for that. In all seriousness, I understand this was perhaps your first entry and I want to say congratulations on finishing it. Looking forward to seeing your skills grow in future jams :)
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
Cool game! i like the whole level design and the gradually growing maze, it really helps with not getting people confused and overwhelmed. It was fun to move around, and the ghost thing really caught me offguard. But something i found a little boring and confusing, was that i had no idea where the keys were, so i just walked around blindly, and didn't know if i made progress or not. I recommend adding an indicator or arrow showing where the keys are, so it's a little less confusing.
But other than that, great game!
I think labyrinth is too big, but it is good work