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A jam submission

Scrap Seas DemoView game page

Vehicle 3rd-Person Shooter Rogue-Like
Submitted by Fun Freighter Games — 2 days, 8 hours before the deadline
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Scrap Seas Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Pitch Quality#14.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tweet Link
https://twitter.com/FunFreighter/status/1529933627756363780?s=20&t=iXW_UyGpABUHwBA6RKWSRw

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Comments

Pitch Looks Strong Overall!

Here are our recommendations for making it even stronger:
- Expand on more of the details on the key gameplay loop. From the pitch, it clear that Fighting and Customizing are key. But it's not clear how this happens without playing the demo, and it's not clear what's unique or different about the fighting and customizing in your game compared with other games. What sort of fighting actions will the player have? What sort of customization choices will players be making?

- Is Talking really a core gameplay loop feature? It is actually talking (player is making important interaction choices in the conversations)? Or is it just reading? Reading is far less of a selling point, and if there is no interaction or choices, then it's may not be part of the core gameplay loop. Either clarify the importance of "Talking" or reduce it's primacy in the pitch (it's the first point on one of the deck slides).

- Action-roguelike is a broad category. Both players and publishes are trying to answer the question "what game is most similar to Scrap Seas?" Make that question very easy to answer. Is this close to Dead Cells? Hades? Everspace? It's not immediately clear. Provide a mental shortcut hook for what game this is closest too and your pitch will instantly hit harder.

- Remove "Cell-Shaded" from target market. That's a game style/feature, but not a market segment. There is nobody who will say "this is a cell-shaded game, I must buy it".

- If you are pitching to publishers, the deck is missing some important details on your target market financial analysis. How much money could this game realistically make? How much money do you need for "Financial and Marketing Support"? Adding those details into the deck will make it easier for publishers to decide. Do the work for them, make their job easy, and that will increase the strength of your pitch and likelihood they will want to work with you.

For the trailer video, I recommend not starting with black with the dark red text. Initially, I thought the video wasn't loading on my end until the blue sea background video came up.