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A jam submission

Sentinel StationView game page

A 2D arena shooter with as fast-paced gameplay, where you can switch bodies at will.
Submitted by Janonas — 7 hours, 38 minutes before the deadline
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Sentinel Station's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#463.0044.750
Creativity#543.0044.750
Usability#582.5304.000
Sound#612.5304.000
Overall#652.6564.200
Look & Feel#802.2143.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Incredibly impressive game, a sleeper that people haven't paid attention to because it's browser-only and not graphically impressive, the concept is really really cool. I do think that the combat is a little too difficult because the AI has a bigger view than you do, but the game itself is played in a very tactical manner. The custom gamemode is also a really nice touch

Submitted

Ain't noone destroying my minecraft server

Submitted(+1)

The game is INCREDIBLE
The AI are amazing, i wonder how you did them ?
Maybe a little tutorial would be cool, i'm pretty sure i understood all the mechanics but still it would have been cool.
Also i like the fact that it's made on godot :)

Submitted

No but seriously i can't stop thinking about this game and how it was made, i'm really impressed lmao
How did you do the AI ?

Developer(+1)

They are more simple than they look. Basically they wander around between random spots, with the enemies being biased towards te location of the server. If an opposing member is nearby or they get shoot they will stop and shoot at them. If the server is attacked the robots will go to the server and attempt to find the culprit. If low on health/ammo, they will go tho the nearest resupply box.

On the technical side they have a bunch of raycasts and an area that tells them the state of the world, and use them to modify variables. There is a variable for each input the player can make, and at the end the AI simply sends out the fake button presses it wishes to make. Overall it uses 259 lines of code and is probably horribly inefficent, but it works decently well.

Submitted

Thanks for the reply ! wow, they feel very realistic and aware of what's happening so that's why it feel impressive :)