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Time Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 1.839 | 1.889 |
Gameplay/Fun | #43 | 1.947 | 2.000 |
Overall | #46 | 1.811 | 1.861 |
Graphics/Visuals | #50 | 1.730 | 1.778 |
Does it follow the theme? | #55 | 1.730 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i really liked this game but this some what buggy
This is very difficult and I think that it would benefit massively from some generous cayote time, the majority of my deaths were from me running off the edges, especially since a lot of gaps seemed close to the jumps max distance so I'd try to jump at the last second. I like the idea of having to find different routes through the same level, and activating obelisk to gain a 2nd jump to help avoid hazards that you placed yourself is pretty cool. I had to close and restart the game a few times because of respawn glitches, so a restart button would've been nice. Also it needs some indicator to press E to interact with things, or maybe the first time you touch an obelisk it is activated automatically and then removed from the next run and the house is interacted with automatically too could work for this. The music was nice, some sound when obelisks are activated would go a long way. Personally I would remove the spikes entirely but that might just be because they killed me so many times lol. Good game I had fun/frustration with it.
I definitely agree with most of your points! Many of them are a product of how limmited time I had working on the game (11h). For example restart button is super simple to make but I just forgot about it when I was super focused on uploading the game in time. The game is too hard also because of that but I'm really glad you liked the idea itself and had at least some fun playing
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I enjoyed the idea behind this game. Unfortunately it was a bit glitchy but still a great submission. Well done
I really like the art but I think some of the ground tile textures were missing, The controls feels a little slidey but they work well with the game.
The concept is pretty nice.
Overall pretty fun to play!
They were missing, the time limit really hit me since I started working on the game on the last day of the jam
Unfortunately we encountered some glitches that kept us from finishing the game, but the concept is really cool
Yeah, unfortanetly I didn't have time to properly test the game as it was made just in the last 11 hours of the jam. That's why I was thinking about this mainly as a proof of concept so I'm glad you liked it!
Very impressive! Only 11 hours, wow :o
I don’t have a Windows PC so I can’t play this, but good luck!
Thanks, unfortunately usually I don't make builds for Linux and/or Mac because I have no way of testing if they work.
nice