I got a time of 53s. I felt that the hitboxes of everything were quite big - it was really easy to clip into the corners of things and also the enemies could hit you from quite far away. I also found the enemies to be very unpredictable both in their movement and that they would spawn out of nowhere - which made it pretty impossible to deal with whilst already trying to figure out where you're going. I had to probably 10+ attempts. I did like the art style though and the sounds were very funny, the concept was cool too. Good job!
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Run Chicken Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 3.357 | 3.357 |
| Does it follow the theme? | #7 | 3.500 | 3.500 |
| Overall | #15 | 2.911 | 2.911 |
| Gameplay/Fun | #28 | 2.357 | 2.357 |
| Graphics/Visuals | #32 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
REALLY COOL! THE ONLY ISSUE I HAVE IS IT WAS UNCLEAR THAT YOU HAD TO GO BEHIND THE CLOCK IN THE LIVING ROOM
Submitted
//CAT_BURGLE//I liked the spirte for the ckicken and the sound effect but the gameplay could be better it tooked me a long time to pass from that first maze because of the collider were to big in my opinion.
Submitted
Dash Dash KnightDude, you made my day. This voice acting is great. Adding lighting was a great idea, but the graphics need work. Either way, it's cool!
Submitted
The anthill of EloiesThose chicken noises though, did you make those? I could not get away from the framers every time I exited the coop.
Submitted
Prison Escape

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