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Fudō Myōō at the Gate of Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #14 | 2.598 | 3.000 |
Visuals(Graphics) | #17 | 2.309 | 2.667 |
Overall | #19 | 2.021 | 2.333 |
Fun | #20 | 1.732 | 2.000 |
User Interface (UI/UX) | #20 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://mycatsname.itch.io/at-the-gate-of-hell/devlog/643281/jumpscares-and-themes
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Comments
Creepy and cool!
Keep it up! It's a neat idea :D Please check out my game when you have time.
It's functional. It doesn't really feel like it relates at all to the mythology around Fudo or the Myos. It's nice that it has some features to swap around the visual theme and music, but I'm not really sure those save what is otherwise a fairly mundane matching game.
Really interesting idea, very unique take on a matching game. Also love the Buddhist/Hindu visuals and setting. Though, the cards being of different sizes when turned around looked a bit strange. Also the "Jump scares" aren't very effective, I saw this on a few comments on your page as well. I'd suggest a bit more build up, maybe a longer pause, have the jumpscare last longer perhaps, or maybe have a timer or meter that, when ran out or filled, will transport you to a darker location that is followed by some creepy ambiance and a jumpscare, just some food for thought I came up with while playing. Wonderful concept and pretty good execution so far, but would do really well with continued care and a large amount of reworking. I see this as an awesome proof of concept demo.
Hey thanks for playing and sharing your feedback and ideas. I think the jump scares are more like "distractions" right now, not really scary, and maybe too short like you said. This is the first update that has included any jump scare mechanic, so unfortunately the earlier comments saw the "warning" at the start, but played without any jumps at all (it was an unlisted project until now). Using some audio tension to build up before jumps is an idea I would work on and I think fits; I also would experiment with making the screen darker during the scare, or some screen effects like that. It was an "atmosphere-first" project, so I'm glad you like the visuals, and thanks again for the complimentary feedback.