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F-Mario's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #13 | 1.768 | 2.500 |
User Interface (UI/UX) | #14 | 1.061 | 1.500 |
Visuals(Graphics) | #15 | 0.707 | 1.000 |
Fun | #16 | 0.707 | 1.000 |
Overall | #16 | 1.061 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
http://jan-silber.com/itchio/fmario.txt
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Comments
This may be the most jankiest racing game I have ever played.
Improvements:
Select a color scheme and stick with it.
Your font choice was difficult to read.
Create your own models in blender, or just use Unity's basic shapes till it feels right. The origin of the car may not be in the center of the car.
In most cases, using assets you did not create requires a license or attribution or permission.
Start small, and learn stuff and do stuff yourself!
i am happy that i finished it! i started it in january this year and dropped it in march, unfinished. but the most lack is the rotating-control, it must very much be smoother. the models were not the ideal size, i had to scale it. i was fascinated by the courses of super mario kart on gamecube, so i ever wanted to make a game with these. i cant do such good models and i have only 2 model-artists i know