Play game
Project Magilica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #38 | 0.500 | 1.000 |
User Interface (UI/UX) | #38 | 0.500 | 1.000 |
Visuals(Graphics) | #38 | 0.500 | 1.000 |
Fun | #38 | 0.500 | 1.000 |
Sound/Audio | #38 | 0.500 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://docs.google.com/document/d/1i9pDsXKIEobBdYU0xHi1B6vZ4g3tBYNoM8kGcI6AIkk/edit?usp=sharing
Leave a comment
Log in with itch.io to leave a comment.
Comments
While it's technically playable, it's still clearly a very, very early prototype and it's not really possible to get an idea of what the game is meant to be from what currently exists. It's some kind of turn-based battler, I think, but the game is graphically far from finished, I'm not sure how many of the planned mechanics are in, and there's no narrative to speak of. I'm not even sure if it's just meant to be turn based battles or if it's part of an RPG or something else. Unfortunately, there's not much I can say based on what's present here.
This is more a critique of the devlog than the game itself- and to be clear the devlog meets the requirements of this jam as far as I can tell- but neither the devlog nor the game page really explain what the game is meant to be or why it's in the state it's in. Your devlog is just a rundown of a few days of development, which honestly to me is just minutiae. This was meant to be for MGGJ7 but didn't make it; why not? What lessons were learned? What was the original plan for the game, and what is it now? Like I said, though, all of this is optional, but it could have made a good read.