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Tales of Air Pirates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #194 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Kiborgik - PETRO YAKOVYSHYN (black_don@ukr.net)
Engine
Unreal Engine 4
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Comments
I'm just a bit confused about what to do now. I just sorta flew around, picking up wreckage and taking people's alcohol. I like the space-pirate concept and procedural generation stuff, so I'd be interested in seeing this game in a more polished state. One suggestion I have is during the text scenes, it's not necessary to display the text the character chose as a dialogue option, I'd say you can just go to the next message without writing that out again.
Thank you for such a detailed comment, I will surely take into account your wishes further, it is a pity that I did not have time to finish the quest system to display where to go and why. Various events were also planned during the flight of various islands, but alas, I did not have time to finish it, as I did everything myself.
Very nice game! Don't understand exactly where I should go to renew the Flyrock supplies (where is the Island of Skull?) and where I should go back to complete the game=) Also there is a problem with controls and navigation: it's easy to lose all the islands frow view and fly into the open space. Probably there is a reason to make automatic return to the islands location....
Thank you for your comment, some things need more work, like quest journal and marks on map.
I created a build in which I didn’t add many things, because they were not fully developed and could break the game. Better less but playable. If people like my idea, I will bring the prototype to my mind and finish the plot and everything I wanted. And of course lay out for free. Therefore, such reviews of the game as yours are very important to me.