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A jam submission

Eternal AdventureView game page

Submitted by Genericide — 3 hours, 55 minutes before the deadline
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Eternal Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice Vote#1702.0042.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

This game has a slight learning curve, seeing as you have to pay close attention to many of the parameters for each of your party members as well as their equipment and weapon of choice. At first, I was not really into it and I felt that there is too much information thrown at the player to start. After a bit of playing (and dying by a group of rats on my first go), I truly began to get a feel for combat and, thankfully, got a really comfortable setup with a yellow rouge (Axe wielder), red warrior (Sword wielder), and blue mage (Spear wielder). In short, it will take a little bit of adjusting but once you do it becomes more enjoyable.

I am impressed with the detail it must have took to balance the combat and set all these skills in place for each equipment. The custom enemies are also a nice touch. That is all I can say that is positive.

The presentation is passable at best. The game has some decent mapping and dialogue is functioning, but I would like a cleaner battle HUD where the icons not get in the way so much. In addition, a better menu or window would be appreciated here. The cave where the goblin mage dwells is fine, but not much to it to make it stand out in anyway from any other cave. Just 

This was a smooth experience all the way around. It is not something I am personally interested in (a bit too D&D-like for my taste), but there is no denying the potential and effort that went into this project.

I wish you luck for your game.

Developer

Thank you for the constructive criticism, it's much appreciated. If you don't mind me asking, what do you feel the current menu is lacking? I understand your other criticisms like the icons, just trying to get as much info to improve on as possible. Best of luck to you as well.

(+1)

Just in general, the default menu just does not mesh well with the information being displayed. Sadly, I do not recall how the menu itself looked now since I barely even looked at it and got to study it.

I believe one of the Alternate Menu plug-ins would be more effective for this game.

Submitted(+1)

This was quite fun! It feels like a fun game of D&D. I like the character creation and the whole beginning area was quite comical. I think the art for the enemies was custom made? Which is nice. I like the whole combat/equipment system too. My only suggestion/idea, which might be something you plan on doing anyway based on how this game plays, is that if you start a new game after already playing & dying, change the intro dialogue up a bit - like The Caller mentions how you're the second/third/etc group he's called on, stuff like that. Good job, keep up the good work!

Developer(+1)

Thanks so much for the feedback! Just to give credit where it's due, the enemies use some freely available art by Thalzon. If you're interested here's a link: https://forums.rpgmakerweb.com/index.php?threads/thalzons-mv-battlers.46685/.

And thanks for the suggestion. You're right in that was something I had thought of if only I had more time, but it's good to know it's something people would want.