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Aurorian Nights Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #279 | 1.155 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
SilveRRook
Engine
RPG Maker MV
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Comments
the huge world map threw me off a bit, it took me awhile to find the actual mountain, it also would have been nice if you could run in the world map? the fighting system was cool when I could use spells, but hitting with the default attack was a bit difficult. I liked your custom character art and overall idea for the game though. It was cool seeing someone else using time fantasy graphics for this contest.
Hi! Thank you for playing and for providing feedback! Yknow, when I playtested the game myself, the default attack seemed to work just fine. But two people who tested it for me as well also complained about the difficulty with it. So I'm not sure why that ended up being the case, but it's something I'll work on!
Real time Action Battle Systems are hard! Be proud of what you made anyway!
I would make the opening area smaller. I know that you wanted to make the place big but the doors just turned me off. Even if you don't check them it is a lot of wasted time walking. (Which is ironic since my game has many doors which don't do anything.) I did wonder if I was hitting the enemy. I didn't notice anything to indicate I hit. Nor do you have your health on the screen.
Thank you so much for your feedback!
About the health on the screen, one of the controls mentioned is pressing E to show/hide the HUD. That should make visible the HUD that shows the player's health on the top left and enemy health on the top right. My mistake though, I should have made it visible by default.