Play gameVisit Don't Forget Me's game page
Ranked 114th with 1 vote
|People's Choice Vote||#114||1|
Judge feedback is anonymous.
Graphics are all custom and look very good. They mesh well together and what mapping there is is handdrawn and looks good.
Sound is there. It's custom stuff but you didn't get to hear enough to get a feel for it and it didn't add anything to atmosphere bar there being music and sound.
Story is pretty bare. You're a ghost. Something called Enta says you should move on and explains how to use powers. That's all. The game was barely 3 minutes long.
What writing there was was well written. The two characters didn't really get any screen time to show their characterisation due to just how short the game was.
You got to move around and use two powers once. Yeah. There's not really much I can say here. You're a ghost, you move around, you have ghost powers but you don't get to use them because the demo is so short.
You have the power to phase through walls (I'm not sure I can count this as a use since you didn't even reappear on the other side), one to shoot a ghost bullet (used) and the third you don't even get to try out.
You press numbers to use the skills.
Uh, there's really nothing more to add.
Well, I would have liked to have gotten invested enough to have my interest held but there was literally nothing to play. There's not enough for me to judge this properly.
I'm just gonna shrug.
Okay, I'm just going to say this - while I understand that you likely wanted to show off the cool graphics and idea for your game, it really doesn't do the game any credit to be shown off in this way. Three minutes isn't enough for a judge to give the game a proper judging. I'm sorry, there really isn't anything I can say about this game except it was cute and I would have liked to have seen more but I can't say whether it was going to be a good game or not without actually having seen more.
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