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This wasn’t quite what I expected. Exploring a pyramid for a game is a great idea, but I was a little disappointed that the whole thing was a giant maze with rooms indistinguishable from one another. More variety would have really made a difference here. It took me a long time to figure out why my movement speed kept slowing down, but then I noticed the “drop money” option. That was an interesting idea that might have been worked into some puzzles (i.e. carry a lot of gold to avoid being blown off a ledge by wind or something like that). Nice use of the Arabian tilesets, particularly inside the lamp. In general, I just felt like there was a lot of untapped potential with this idea.
RPG Maker MV
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