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A jam submission

The Day My Block Gained SentienceView game page

What does it feel like when your desire for freedom conflicts with someone's desire for company?
Submitted by harankewl — 2 hours, 4 minutes before the deadline
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The Day My Block Gained Sentience's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.4553.455
Overall#153.3033.303
Visuals and Sound#193.2733.273
Creativity and Theme#223.1823.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really enjoyed the level, I left a detailed comment in the game page, so far this is very good level from the jam!

Jam Host(+1)

It's nice, but there are times when it would be nice if everything was just visible from the beginning, rather than popping up later.

Submitted (1 edit) (+1)

Alltogether a very nice game. Everthing feels very coherent. Only exception is a) the background animation sometimes hindering the visibility of the level - But this is not really a point, since it's completely optional. And b) that I have no idea to get past Level 7 ... But that's on me, I guess
Also, there should be some kind of indication in which order you have to collect the keys

Developer

Hey, thanks for playing! :D

a) You are right, some of the squares are too bright

b) While making the last two levels I have played with secret items. It all seemed obvious to me as I made the game, but I can very well see how it can seem random for you to be stuck on a level until you bump into some wall… In retrospect, it was probably a mistake to make the last two levels beatable only if you find the secret, on the other hand I think the levels are small enough to make that feasible, even if a wee bit annoying

c) The purple ‘key’ is supposed to be a keyhole for the cyan keys, actually! This is again me thinking something is too obvious when it is really ambiguous, especially given the keyholes have “key” written on them in bold letters… not exactly a good design decision

Submitted(+1)

Well-made and complete-feeling game. Music is good, art style suits it and looks clean. Wall jump feels a bit weird, maybe I'm just used to needing to press away instead of towards the wall.

Developer

Thank you for playing :)

This is the first time I have implemented walljumping, so there was a lot of new ground to tread for me, so it makes sense for it to be a little awkward

Submitted(+1)

Cool concept. I liked the narrative a lot. The key collection was a bit confusing but moving around as the box was satisfying enough that I didn't mind doing some back tracking.

Developer

Thanks for playing :)

Yes, I noticed now that my key mechanism is rather confusing, but I am happy that you still had fun playing!