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Nice little game! I'm unsure about something, though: it says that the game "ends when every story has been told". Does it mean that it ends when every disability has been given a background story?
In any case, is the goal of the game to build mostly the character relationships and backgrounds (together with the world building side of it), or is there supposed to be a more traditional story, with conflict and resolution and such?
That's what you said! And the goal is pretty similar to the cardgame Totem: tell positive things to your friends. No winners, no losers, only a sweet discussion. And in my game, I added the fact that we're not playing "ourselves", we're playing characters, so we put ourselves in other people's shoes.
Thank you for your review :)
Oh, nice! I didn't know that game. Sounds interesting. Maybe it would help to add that explicit goal in the introduction of your game?
you're right, that's something I need to clearly explain! I post this on the game's "Community forum" to take it into account as soon as I'll rework it.