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Wizworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics: Does the game look good or unique? | #3 | 3.769 | 3.769 |
Fun: Does the game bring you joy? | #4 | 3.231 | 3.231 |
Replayablity: Would you play the game again? | #5 | 2.846 | 2.846 |
Overall | #5 | 3.108 | 3.108 |
Theme: Does the gameplay/story fit the chosen theme? | #7 | 3.154 | 3.154 |
Originality: Does the game have unique mechanics or design? | #8 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
You play as characters who can cast spells
Which Haxe game engine or framework did you use?
HaxeFlixel
What is your Discord or Matrix username? (ex: @logoooo)
slameron.
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/slameron/HaxeJam2024
I confirm that my game was written in the Haxe programming language
Yes
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Comments
It was fun until the skeleton king which was impossible to beat. Are there any secret weapons? Overall the game is polished with great sound, music and graphics!
First time I played this, my contrarian-ass was dodging the enemies for fun. Didn't realize it was turn-based until the boss. XD
this was nostalgic! i liked the battles, but I was kinda confused on the purpose of "attack."
thank you! spells were supposed to cost mana and attacks wouldn’t but i couldnt fit that in time.
I thought "attack" dealt more damage to the skeletons for some reason XD