SO EXCITED! I got lost in the house because I couldn't figure out the blue squares lining up, but I honestly love how abstract the puzzles are. Feels way more like a cobweb than a labyrinth, it's difficult to understand what's going on and there's clearly patterns at play, but it doesn't feel like it's meant to be navigated. Amazing work, so excited for the full release! Also, is the ability to reload without needing to actually shoot intentional? I love it! It reminds me of the doom map myhouse, where small subversions of expectations make the experience way more immersive. The confusion I'd feel if this was all happening irl is difficult to communicate without making the game unplayable, but I think you managed to strike a perfect balance. Amazing demo!