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A Slimes Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #3 | 2.500 | 2.500 |
Gameplay | #4 | 2.500 | 2.500 |
Overall | #6 | 2.625 | 2.625 |
Art & Sound | #6 | 3.000 | 3.000 |
Theme Relevance | #8 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great Job on the Game; Love the Concept and design. Wish there were save points available or something similar. It is a bit daunting to run through everything again when you die. Also just a note not sure if it was meant to happen but the jump Bottle disappeared when switching between it and the Moss Ball.
- The first upgrade with the unlimited jumps was to overpowered never needed any of the other abilities. In a platformer the jump is a critical mechanic and takes alot of balancing, the trade off for it wasnt enough i never found myself in danger of taking damage due to the unlimited jump being so overpowered maybe double jump/instant death on damage and put abilities on a timer so player cant use one to complete the game.
Team Members
One, just me
Software Used
Unity and Aseprite
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Comments
I like the graphics on this. The half-transparent main character is really cute. The item mechanic is also a clever spin on the theme. Good job!
Thank you! There was still a lot I wish I could do. The Bottled Cloud powerup is kind of overpowered lol. And the map leaves a lot to be desired. I appreciate the feedback!