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A jam submission

Micro Rogue - Jam VersionView game page

Submitted by Hyperspace Wizard — 3 days, 2 hours before the deadline
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Micro Rogue - Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun Factor#14.2504.250
Ready to Release for Money!#14.2504.250
Can't Wait For The DLC / Sequel#23.9173.917
Overall#24.0834.083
Art / Aesthetic#54.1674.167
Music & Sound#73.8333.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Concept Jam Submission Link
https://itch.io/jam/greenlight-concept-jam/rate/2132087

Prototype Jam Submission Link
https://itch.io/jam/greenlight-prototype-jam/rate/2142782

Production Jam Submission Link
https://itch.io/jam/greenlight-production-jam/rate/2165133

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Comments

Submitted

This looks great.  I like the addition of the sweat to let the player to let you know when you can dodge again. My only complaint is that it feels no matter how much I sink into speed I feel like I'm just moving as slow as a snail. I'm not sure if the player movement is tanking or not in combat because I so busy trying to get away.

Submitted

This is quite addicting. More content and I think this is releasable.

Submitted (1 edit)

I think movement speed and dodge cooldown is pretty crucial cause sometimes you just cannot outrun the enemy - more specifically the ghost. I've lost to the ghost every single time. Maybe there's something I'm missing here.

(Edit: the game seems a lot easier on full screen? Maybe I just get stuck around the corner of the wall a lot when the game is too small)

Submitted

Holy crap, this is awesome. The builds feel mostly balanced except I would not recommend taking the axe first. The simple animation and art style fits perfectly. The music is not in your face and eggs you on to keep playing. I could absolutely see this as a phone game as is or a steam game with some work on it.

Amazing game :)

Submitted

It's still as great as last time. This time, I invested heavily into dex in order to throw as many knives as possible, but paid for my hubris when I got mobbed by 15 enemies. I did get further than last time (Reached the 47th floor). There was an rare issue where the upgrade list appeared in the upper left corner, but I was unable to reproduce it.

The game looks complete as is. Based on the simple controls, this could be even be adapted to play on a smartphone.

Excellent work.

Submitted

I still love it! It's fun to play through and see how crazy I can get a build, that's always one of my favorite parts of Roguelikes and you hit the sweet spot so good. I also feel like when I lose it's because I messed up and not because of something with the game, which is essential for a good roguelike. 

Submitted

Really enjoyed this one! Very addicting roguelike gameplay with nice refreshing mechanics and difficulty. Hope to see it get updated with more graphics and content. Very nice!