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Second Wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (Art & Audio) | #28 | 2.683 | 3.000 |
Likely to Release | #31 | 2.460 | 2.750 |
Interesting Gameplay / Fun | #32 | 2.012 | 2.250 |
Overall | #33 | 2.404 | 2.688 |
Bug Free | #34 | 2.460 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
>What was the most frustrating moment or aspect?
The view is zoomed in so close that I died multiple times from shots I couldn't react to or that came from offscreen, both in the ship and on the ground.
>What was your favorite moment or aspect?
I like the presence of an air and a ground battlefield.
>Was there anything you wanted to do, but couldn't?
I couldn't shoot straight as the on-foot trooper. Not sure if it's a result of my multiple monitors or something, but the aim was way off.
>If you could change, add, or remove any 1 thing, what would it be?
Zoom out the camera more for the soldier view, if not for both ground and in the air.I really apreciate this critique. The fact that you can't shoot straight is a animation bug that i'm correcting atm.
Now about the view: it isn't just a gameplay balance or a wreid choice, a lot of things where programed into the camera;
Thats not to say that i can't make more distant, but i do have some limitations.
I'm testing giving diferent speeds to the ground bullets and extra lives to the sky to see if there is more way to overcome this issue; let me know what you think
I think the concept is quite interesting. One thing I'd recommend implementing is making player's spawn position on the ground be wherever the player got hit in the air. I think I'd make for slightly smoother gameplay. Good job so far!
Thanks for your input.
But i have already implemented that mechanic in the newest version of the project?
The web version is just a old prototype to convein the idea of the project, the actual project you have to donwload
Didn't realize the browser game was out of date. Downloaded the newest version! Looks great and I see that's already been implemented. Loved the dust effect. Great job thus far