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Night Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #14 | 3.549 | 3.833 |
Music & Sound | #18 | 3.240 | 3.500 |
Likelihood to make money | #22 | 2.777 | 3.000 |
Overall | #24 | 3.086 | 3.333 |
Potential for Post-Production | #26 | 3.395 | 3.667 |
Gameplay / Fun Factor | #32 | 2.469 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
No
Was this made by a team or a solo jammer?
Team
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Comments
I wish I could figure out how to prevent the ghost from killing me. I think the game has a ton of potential and am excited to see if you continue to develop it.
I keep dying and I don't know why or how to prevent it. The first time I started a game, I was still reading over all of the instructions on the big board when my character suddenly started panting for seemingly no reason. I tried interacting with things around the office and died.
The second time, I left the office right away and started searching around with my flashlight to see if there was something to pick up. I wasn't able to find any notebooks or anything, and when my character started panting again I went and turned my back to a wall to see if I could catch sight of whatever was killing me. I was again killed without seeing or finding a way to avoid my pursuer.
>What was your favorite moment or aspect?
Walking around the museum is nice.
>Was there anything you wanted to do, but couldn't?
I don't understand what I need to do to avoid getting killed.
>If you could change, add, or remove any 1 thing, what would it be?
I would go back over those wall instructions and, at the very least, cut the number of instructions the player needs to read in half. Aside from issues of grammar and spelling, if a monster is gonna start hunting the player as soon as the game starts I might even boil the instructions down to 1 or 2 lines to ensure the player is moving and ready ASAP.