We consider each winner a partner and strive to efficiently publish their game across multiple web platforms to maximize monetization. To facilitate this, integrating our SDK is required. Our SDK requires only a small initial setup, granting access to monetization on numerous popular web platforms. We've worked hard to make the installation process as simple and intuitive as possible. For most major game engines, we provide plugins that further streamline SDK installation and customization. You can follow our step-by-step documentation to install the SDK. Dedicated documentation is available for Unity, Godot, GameMaker, Defold, Construct 3, and GDevelop. For other engines, refer to the Core (Plain JS) section.
You don't need to customize all of the SDK functionality within the jam! All it takes is to implement it at a basic level. The basic level includes Required Steps in the Intro documentation section for your engine. If you want to use additional advanced SDK functionality within the jam, you can do that as well. The documentation describes simple steps to set up features such as: Leaderboards, Achievements, In-Game Purchases, Social Interactions. But if you don’t have time to fully customize them during the jam — no worries, we’ll help you with that later. What matters most is that the basic integration is in place.
If you need any help with SDK setup, join our Discord—we’re happy to assist!