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BLACKOUT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design (Playability, fun, gameplay ideas) | #3 | 3.469 | 3.800 |
Theme ( adherence to the theme ) | #3 | 4.199 | 4.600 |
Originality ( have you seen that before) | #4 | 3.104 | 3.400 |
Overall | #4 | 3.177 | 3.480 |
Graphics (Sprites, models, post process, ambience) | #5 | 2.556 | 2.800 |
Audio (Music, sound effect) | #5 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a really cool concept! I think if you were to add in some real hiding mechanics and give the sonar a bit more of a purpose (as you didn't really tend to need it that much), then you could have yourself an amazingly scary game!!
! :)
Very fun (and scary) for me and my brothers to play. You got everyone to scream so kudos. I'd love to see the sonar ability developed a bit more, I wasn't sure how to use it, and didn't find it helpful.
its just like the game "lost in a world" or something like that (cant remember the name correctly).
this was not as good executed but you made it not an entirely black world by putting furniture. as magician said i think it was way to much furniture but it did help make it more vissually appealing
some more soundfx would help alot
Very creative idea, gameplay is a little bit slow, you can also pretty much play without sonar because you can see all te furniture. I do think it has potential