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A jam entry

Survive The UnknownView game page »

Crash landed on an Island, stay alive to get rescued!
Submitted by Yusuf Ismail Bin Shukor with 2 hours, 30 minutes before the deadline

Results

CriteriaRankScore*Raw score
Graphics#33.6673.667
Overall#33.4583.458
Gameplay#43.2503.250
Sound#42.9172.917
Stability And Performance#64.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team
I developed this alone (solo).

Comments

Thank you pd12 for trying it out! I'll definitely look into a way to make an item that contains collectibles look more discernible. That's an important part of design, and it's clear I need to improve on it. I've also got to get a better handle on managing the night-time view. Very good feedback, I appreciate it! :)

pd12 · 1 year ago

Good graphics, sound when shooting.

I agree with the comment on GoL, the zombies move too slowly to be scary, though I was scared cos one popped right near me when I was grabbing stuff out of a crate near the trees. But then it was so slow like it was standing still, so it was easy to kill him.

Not sure if the crates where you start out had items in them, but I thought they didn't cos at least one didn't. Would be nice to be able to discern if something was a collectable without trying to see if there is a hand icon. Some collision problems/jitter, and weird lighting during night, making it look like all the texture detail was gone.

I think you already know what other stuff you need to improve on. Great job! Overall a well done game on this game jam! =)

I've built the 32bit version, it's now included here!
As far as I've tested it, it should behave exactly the same as the 64bit version. Performance could differ though. Thanks for taking the time to try my little game :)

zerothis · 1 year ago

I'm on 32-bit here. Currently every x86 box in my home is 32-bit. I've got 650x, 68k, ppc, and arm if any of that helps.

For anyone reading this, don't be afraid to post negative comments! I want to learn and figure out how a better game could be made. Where could I have improved things to make it fun, or where I could have cut down on.

I do believe I made the island way too large and too sparsely filled with interactables.

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