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A jam entry

Platformer PrototypeView game page »

Probably should've put more time into it
Submitted by HadBabits with 5 hours, 44 minutes before the deadline

Results

CriteriaRankScore*Raw score
Gameplay#53.1433.143
Stability And Performance#54.0714.071
Graphics#92.5002.500
Overall#92.7322.732
Sound#101.2141.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

pd12 · 1 year ago

Btw I reckon the side walls (blue) and background (grey tiles) were a weird intuitively. I expected the reverse - thought the blue was background and the grey was solid walls.

pd12 · 1 year ago

Alright graphics, no sound.

Gameplay was really fun, took core platformer elements like the double-jump and timing to craft into a really fun experience. Got to the green ray of death, would've been better if more was implemented but it's only a week-long game jam so it's good.

Stability was good, no window resizing, but at least it didn't go fullscreen. Overall great game, probably my personal favourite (in terms of enjoyment) of the game jam since it was fun, challenging and rewarding; though a tad short!

Bubexel · 1 year ago

Yep, i do ./RunMe, but error comes from ./ExeLinux, i guess RunMe execute ExeLinux.

[serk7@localhost GameJam]$ ./RunMe
./ExeLinux: error while loading shared libraries: libjpeg.so.8: cannot open shared object file: No such file or directory

Execute the RunMe file, not the ExeLinux one; sorry, I didn't realize the instructions wouldn't show up on this page :v

Oh, you are supposed to do ./RunMe

Bubexel · 1 year ago

./ExeLinux: error while loading shared libraries: libjpeg.so.8: cannot open shared object file: No such file or directory

I get this error:

./ExeLinux: error while loading shared libraries: libGDCpp.so: cannot open shared object file: No such file or directory

Anywhere I can find libGDCpp?

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