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Go-fish-dot: VR Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #6 | 3.154 | 3.154 |
Audio - Did the entry make good use of audio? | #14 | 3.077 | 3.077 |
Theme incorporation - How well did the entry fit the theme. | #14 | 3.769 | 3.769 |
Overall | #14 | 3.051 | 3.051 |
Fun factor - How much fun was the entry to play. | #17 | 3.077 | 3.077 |
User experience - How well was the user interaction implemented. | #17 | 2.538 | 2.538 |
Originality - How original was the entry. | #24 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great start of a game, needs a little more.
- This was a fun game. Like others I found the casting physics quite amusing.
Godot version used
4.2.2
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Comments
I like the blobby toon water shader a lot.
God the hook back it's completely crazy :) It was so fun. The environment is nice and the sound good. Nice
I miss some different fishes with different haptics signal but it cool
I recorded my playthrough
Like @quinnleavitt, I really enjoyed the jankiness of the physics: I was able to cast some absurd distances, including (on accident of course) straight up in the sky. :-) I didn't manage to catch a fish up there, though. And it's always exciting when reeling the fish back in.
Anyway, a nice little experience! Great job :-)
I really liked the haptics, water shader, fish model, and the water sound effects. I also really enjoyed the jankiness of casting with the physics based bobber one time I think I even caught a fish out of the sky somehow. I think you did a great job on this one but I'm sure you were pulling your hair out trying to get the bobber to work right. I think the jankiness adds to its charm and I had a great time playing with the physics.