Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Reaching SuccessView game page

Submitted by la_ombrulo
Add to collection

Play success

Reaching Success's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.0244.000
Gameplay#102.6463.500
Originality#112.8353.750
Design#123.0244.000
Theme#142.2683.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Description
Reaching Success is a game about trying to repair a broken ship and reaching the the computer core 'Success'. The game's story, NPCs and difficulty evolve based on luck and how well you navigate the challenges.

Controls
Move with W, A, S, D. Fire weapon with Space. Interact with Enter.

Godot version
3.0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Sorry I didn't get it running right away, but glad I did. Overall, the story and tut into the game play is pretty solid, and I like the lazer to which I died in. 

Developer

Thanks a bunch! I'm glad you enjoyed it!

Submitted

Really cool game, but also pretty hard! This is huge submission, very impressive for the time spent.

I really like the concept of your game, the graphics are well done and the music is very moody. They also together really well.

I love how you have put in so many scripted sequences. As a player it feels good and as a developer I can see the work put into that. Really nice.

The writing was also well done, I was eager to prove my worth to the arrogant guy.

The only thing that's giving me a hard time is combat. If you are going to spend any after-jame time on this piece, this is what I would improve.

An impressive, cohesive entry that really brings a lot to the table. Thank you for making this!

Developer

I really appreciate the praise and the criticism. I feel I probably should have focused my concept more. I was planning on adding extra attacks based on how the game turned out, but ran out of time. Probably should have spent less time polishing.

Thanks for playing and thanks for commenting!