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Tower defense Janitor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #97 | 2.831 | 3.833 |
Theme | #104 | 2.831 | 3.833 |
Graphics | #105 | 2.585 | 3.500 |
Controls | #134 | 1.846 | 2.500 |
Overall | #136 | 2.022 | 2.738 |
Accessibility | #140 | 1.477 | 2.000 |
Fun | #141 | 1.723 | 2.333 |
Audio | #150 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
warp speed
Game Description
You need to make the turrests work on this tower defense game or else the enemies will win!
How does your game tie into the theme?
i wanted to have a tower defense game where you are a bit more active than normal,
Source(s)
N/A
Discord Username(s)
monthaloc
Participation Level (GWJ Only)
this is the first one
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Comments
Neat project! Unfortunately its really hard to tell what the control scheme is, and the remapping page is blank so I couldnt even tell what actions were available to me. the turret on the right seemed to reload regardless of my proximity to the reload button, and I could not get the upper middle turret to operate by pressing any keys in the room with the "shoot all" banner.
Art was great and I liked the idea of actively managing a tower defense! Would have liked either more feedback (ie a sound or visual when you interact with something) or perhaps even a short written explainer.
I love the twist on tower defense! Unfortunately there is a bug so I got stuck on wave 5/4 of the second level. I think there is a real gem here but it'll take some experimentation to figure out how to weave it all together. The tower rotation is too subtle (I also have color vision deficiency so that could be part of it). With the first level I felt there was a some benefit to rotating it but in the second level, it was too hard to manage rotations and move efficiently between towers so I just made sure they had ammo and did the attack-all as needed. I hope you keep working on this!
It seems like a cool idea but I didn’t really understand what was going on or what I was meant to do (other than with “reload”). But I think that’s just fixed with a bit more explanation of how to play.
cool concept and art, trying to to make tower defense games unique and a bit more involved is always welcome! sadly, i could not figure out how to interact with things. this could be user error but the controls page is not working so it's not showing me any keybinds. movement works fine though